TY - JOUR TI - Design Research and the New Learning AU - Buchanan, Richard T2 - Design Issues DA - 2001/10// PY - 2001 DO - 10.1162/07479360152681056 DP - CrossRef VL - 17 IS - 4 SP - 3 EP - 23 LA - en SN - 0747-9360, 1531-4790 UR - http://www.mitpressjournals.org/doi/abs/10.1162/07479360152681056 Y2 - 2016/03/27/19:49:55 ER - TY - CONF TI - Research through design as a method for interaction design research in HCI AU - Zimmerman, John AU - Forlizzi, Jodi AU - Evenson, Shelley C3 - Proceeding CHI '07 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems DA - 2007/// PY - 2007 DO - 10.1145/1240624.1240704 DP - CrossRef SP - 493 EP - 502 LA - en PB - ACM Press SN - 978-1-59593-593-9 UR - http://portal.acm.org/citation.cfm?doid=1240624.1240704 Y2 - 2016/03/26/14:39:32 ER - TY - JOUR TI - Transmedia Storytelling and Entertainment: An annotated syllabus AU - Jenkins, Henry T2 - Continuum DA - 2010/12// PY - 2010 DO - 10.1080/10304312.2010.510599 DP - CrossRef VL - 24 IS - 6 SP - 943 EP - 958 LA - en SN - 1030-4312 ST - Transmedia Storytelling and Entertainment UR - http://www.tandfonline.com/doi/abs/10.1080/10304312.2010.510599 Y2 - 2016/03/27/21:10:52 ER - TY - JOUR TI - Abductive Thinking and Sensemaking: The Drivers of Design Synthesis AU - Kolko, Jon T2 - MIT's Design Issues DA - 2010/// PY - 2010 VL - 26 IS - 1 SP - 15 EP - 28 ER - TY - BOOK TI - Infinite possibility: creating customer value on the digital frontier AU - Pine, B. Joseph AU - Korn, Kim C. CN - HD45 .P536 2011 CY - San Francisco, CA DA - 2011/// PY - 2011 DP - Library of Congress ISBN ET - 1st ed SP - 268 PB - Berrett-Koehler Publishers SN - 978-1-60509-563-9 ST - Infinite possibility KW - Technological innovations KW - Digital media KW - Management KW - Customer relations KW - New products ER - TY - JOUR TI - A spiral model of software development and enhancement AU - Boehm, B. W. T2 - Computer DA - 1988/05// PY - 1988 DO - 10.1109/2.59 DP - CrossRef VL - 21 IS - 5 SP - 61 EP - 72 SN - 0018-9162 UR - http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=59 Y2 - 2016/03/26/18:41:18 ER - TY - JOUR TI - Animated use sketches as design representations AU - Löwgren, Jonas T2 - interactions DA - 2004/11/01/ PY - 2004 DO - 10.1145/1029036.1029048 DP - CrossRef VL - 11 IS - 6 SP - 22 EP - 27 LA - en SN - 10725520 UR - http://portal.acm.org/citation.cfm?doid=1029036.1029048 Y2 - 2016/03/31/09:56:57 ER - TY - CONF TI - Understanding experience in interactive systems AU - Forlizzi, Jodi AU - Battarbee, Katja T2 - DIS ’04 C1 - New York USA C3 - DIS ’04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques DA - 2004/// PY - 2004 DO - 10.1145/1013115.1013152 DP - CrossRef SP - 261 EP - 268 LA - en PB - ACM Press SN - 978-1-58113-787-3 UR - http://portal.acm.org/citation.cfm?doid=1013115.1013152 Y2 - 2016/03/27/00:37:09 ER - TY - JOUR TI - The Future is Now: Diegetic Prototypes and the Role of Popular Films in Generating Real-world Technological Development AU - Kirby, D. T2 - Social Studies of Science DA - 2010/02/01/ PY - 2010 DO - 10.1177/0306312709338325 DP - CrossRef VL - 40 IS - 1 SP - 41 EP - 70 LA - en SN - 0306-3127 ST - The Future is Now UR - http://sss.sagepub.com/cgi/doi/10.1177/0306312709338325 Y2 - 2016/03/28/09:45:00 ER - TY - BOOK TI - Cross-media communications: an introduction to the art of creating integrated media experiences AU - Davidson, Drew AU - Carnegie-Mellon University AU - Entertainment Technology Center CY - [Pittsburgh, Pa.] DA - 2010/// PY - 2010 DP - Open WorldCat SP - Kap. 1-2 LA - English PB - ETC Press SN - 978-0-557-28565-5 ST - Cross-media communications ER - TY - JOUR TI - Pastiche scenarios: Fiction as a resource for user centred design AU - Blythe, Mark A. AU - Wright, Peter C. T2 - Interacting with Computers DA - 2006/09// PY - 2006 DO - 10.1016/j.intcom.2006.02.001 DP - CrossRef VL - 18 IS - 5 SP - 1139 EP - 1164 LA - en SN - 09535438 ST - Pastiche scenarios UR - http://iwc.oxfordjournals.org/cgi/doi/10.1016/j.intcom.2006.02.001 Y2 - 2016/03/28/09:43:42 ER - TY - CONF TI - The building blocks of experience: an early framework for interaction designers AU - Forlizzi, Jodi AU - Ford, Shannon T2 - DIS 2000 C1 - New York, USA C3 - Proceedings of the 3rd conference on Designing interactive systems: processes, practice, methods, and techniques DA - 2000/// PY - 2000 DO - 10.1145/347642.347800 DP - CrossRef SP - 419 EP - 423 LA - en PB - ACM Press SN - 978-1-58113-219-9 ST - The building blocks of experience UR - http://portal.acm.org/citation.cfm?doid=347642.347800 Y2 - 2016/03/26/10:56:28 ER - TY - JOUR TI - Mediatization theory and digital media AU - Finnemann, Niels Ole T2 - Communications DA - 2011/01// PY - 2011 DO - 10.1515/comm.2011.004 DP - CrossRef VL - 36 IS - 1 SP - 67 EP - 89 SN - 0341-2059, 1613-4087 UR - http://www.degruyter.com/view/j/comm.2011.36.issue-1/comm.2011.004/comm.2011.004.xml Y2 - 2016/03/31/07:52:52 ER - TY - JOUR TI - The KJ method: A technique for analyzing data derived from Japanese ethnology AU - Scupin, R. T2 - Human organization DA - 1997/// PY - 1997 VL - 56 IS - 2 SP - 233 EP - 237 ER - TY - JOUR TI - En opdagelsesrejse ud i de sociale medier: i sporene på Sherlock AU - Jensen, Thessa AU - Vistisen, Peter T2 - Akademisk kvarter DA - 2012/// PY - 2012 VL - 4 IS - 8 SP - 291 EP - 306 ER - TY - CHAP TI - At spille for at spille AU - Hansen, Ole Ertløv T2 - Spillets verden A2 - Walther, Bo Kampmann A2 - Jessen, Carsten CY - København DA - 2005/// PY - 2005 DP - Open WorldCat SP - 59 EP - 75 LA - Danish PB - Danmarks Pædagogiske Universitets Forlag Købes ved: Danmarks Pædagogiske Bibliotek. SN - 978-87-7613-066-4 ER - TY - CONF TI - What should we expect from research through design? AU - Gaver, William T2 - CHI 2012 C1 - Austin, Texas, USA DA - 2012/// PY - 2012 DO - 10.1145/2207676.2208538 DP - CrossRef SP - 937 EP - 946 LA - en PB - ACM Press SN - 978-1-4503-1015-4 UR - http://dl.acm.org/citation.cfm?doid=2207676.2208538 Y2 - 2016/03/29/07:54:05 ER - TY - JOUR TI - Abductive Thinking and Sensemaking: The Drivers of Design Synthesis AU - Kolko, Jon T2 - Design Issues DA - 2010/01// PY - 2010 DO - 10.1162/desi.2010.26.1.15 DP - CrossRef VL - 26 IS - 1 SP - 15 EP - 28 LA - en SN - 0747-9360, 1531-4790 ST - Abductive Thinking and Sensemaking UR - http://www.mitpressjournals.org/doi/abs/10.1162/desi.2010.26.1.15 Y2 - 2016/10/09/12:42:23 ER - TY - CONF TI - The poetics of design fiction AU - Markussen, Thomas AU - Knutz, Eva T2 - DPPI 2013 C1 - Newcastle C3 - Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces DA - 2013/// PY - 2013 DO - 10.1145/2513506.2513531 DP - CrossRef SP - 231 EP - 240 LA - en PB - ACM Press SN - 978-1-4503-2192-1 UR - http://dl.acm.org/citation.cfm?doid=2513506.2513531 Y2 - 2016/10/19/16:12:11 ER - TY - CONF TI - Design Fiction: A Method Toolbox for Design Research in a Complex World AU - Grand, S. AU - Wiedmer, M. T2 - Proceedings of the Design Research Society Conference. DA - 2010/// PY - 2010 SP - 1 EP - 16 ER - TY - JOUR TI - Five Misunderstandings About Case-Study Research AU - Flyvbjerg, B. T2 - Qualitative Inquiry DA - 2006/04/01/ PY - 2006 DO - 10.1177/1077800405284363 DP - CrossRef VL - 12 IS - 2 SP - 219 EP - 245 LA - en SN - 1077-8004 UR - http://qix.sagepub.com/cgi/doi/10.1177/1077800405284363 Y2 - 2016/12/26/16:19:54 ER - TY - CONF TI - Experience prototyping AU - Buchenau, Marion AU - Suri, Jane Fulton T2 - DIS ’00 C1 - Brooklyn, New York C3 - Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques DA - 2000/// PY - 2000 DO - 10.1145/347642.347802 DP - CrossRef SP - 424 EP - 433 LA - en PB - ACM Press SN - 978-1-58113-219-9 UR - http://portal.acm.org/citation.cfm?doid=347642.347802 Y2 - 2016/12/26/16:59:32 ER - TY - JOUR TI - Design Research: a disciplined conversation AU - Cross, Nigel T2 - Design Issues DA - 1999/// PY - 1999 VL - 15 IS - 2 SP - 5 EP - 10 ER - TY - CHAP TI - An analysis framework for user experience (UX) studies: a green paper AU - Blythe, M. AU - Hassenzahl, E. L. AU - Law, C. AU - Vermeeren, A. P. O. S. T2 - Towards a UX Manifesto A2 - Law, E. A2 - Vermeeren, A. A2 - Hassenzahl, M. A2 - Blythe, M. CY - Lancaster, UK DA - 2007/// PY - 2007 SP - 3 EP - 5 PB - COST294‐ MAUSE Affiliated Workshop ER - TY - CONF TI - User experience (UX): towards an experiential perspective on product quality AU - Hassenzahl, Marc T2 - IHM 2008 C1 - Metz, France C3 - Proceedings of the 20th International Conference of the Association Francophone d’Interaction Homme‐Machine DA - 2008/// PY - 2008 DO - 10.1145/1512714.1512717 DP - CrossRef SP - 11 EP - 15 LA - en PB - ACM Press SN - 978-1-60558-285-6 ST - User experience (UX) UR - http://portal.acm.org/citation.cfm?doid=1512714.1512717 Y2 - 2016/12/27/20:59:41 ER - TY - JOUR TI - User experience - a research agenda AU - Hassenzahl, Marc AU - Tractinsky, Noam T2 - Behaviour & Information Technology DA - 2006/03// PY - 2006 DO - 10.1080/01449290500330331 DP - CrossRef VL - 25 IS - 2 SP - 91 EP - 97 LA - en SN - 0144-929X, 1362-3001 UR - http://www.tandfonline.com/doi/abs/10.1080/01449290500330331 Y2 - 2016/12/27/21:00:58 ER - TY - CONF TI - Towards a UX manifesto AU - Law, E. L. AU - Vermeeren, A. P. O. S. AU - Hassenzahl, M. AU - Blythe, M. C1 - Lancaster, UK C3 - Proceedings of the 21st BCS HCI Group Conference DA - 2007/// PY - 2007 SP - 205 EP - 6 PB - Lancaster University ER - TY - CONF TI - User experience white paper. Bringing clarity to the concept of user experience AU - Roto, V. AU - Law, E. AU - Vermeeren, A. AU - Hoonhout, J. T2 - Dagstuhl Seminar on Demarcating User Experience DA - 2011/// PY - 2011 SP - 4 EP - 12 ER - TY - BOOK TI - Gödel, Escher, Bach: an eternal golden braid AU - Hofstadter, Douglas R DA - 2000/// PY - 2000 LA - English PB - Penguin ST - Gödel, Escher, Bach ER - TY - JOUR TI - ELIZA---a computer program for the study of natural language communication between man and machine AU - Weizenbaum, Joseph T2 - Communications of the ACM DA - 1966/01/01/ PY - 1966 DO - 10.1145/365153.365168 DP - CrossRef VL - 9 IS - 1 SP - 36 EP - 45 SN - 00010782 UR - http://portal.acm.org/citation.cfm?doid=365153.365168 Y2 - 2017/01/06/15:26:40 ER - TY - BOOK TI - The language of new media AU - Manovich, Lev T2 - Leonardo CY - Cambridge, Mass DA - 2001/// PY - 2001 ET - 1st MIT Press pbk. ed SP - Kapitel 1 PB - MIT Press KW - Technological innovations KW - Mass media ER - TY - CHAP TI - Det danske mediemiljø ved årtusindskiftet AU - Jensen, Jens F. T2 - Dansk mediehistorie 4 C2 - Bruhn Jensen, Klaus DA - 2016/// PY - 2016 PB - Samfundslitteratur ER - TY - CHAP TI - Fra computere til sociale medier AU - Jensen, Jens F. T2 - Dansk mediehistorie 4 C2 - Bruhn Jensen, Klaus DA - 2016/// PY - 2016 PB - Samfundslitteratur ER - TY - CONF TI - Facilitating Problem-Based Learning in Teams with Scrum AU - Ovesen, N. T2 - Design education - growing our future: proceedings of the 15th International Conference on Engineering and Product Design Education A2 - Bohemia, E. et al. C1 - Dublin DA - 2013/// PY - 2013 DP - Open WorldCat SP - 856 LA - English PB - Dublin Institute of Technology SN - 978-1-904670-42-1 ST - Design education - growing our future ER - TY - JOUR TI - On designing open-ended interpretations for collaborative design exploration AU - Mattelmäki, T. AU - Brandt, E. AU - Vaajakallio, K. T2 - CoDesign DA - 2011/// PY - 2011 VL - 17 IS - 2 SP - 79 EP - 93 ER - TY - BOOK TI - Designing with video: focusing the user-centred design process AU - Ylirisku, Salu AU - Buur, Jacob CN - TK6680.5 .Y55 2007 CY - London DA - 2007/// PY - 2007 DP - Library of Congress ISBN SP - 37-87 PB - Springer SN - 978-1-84628-960-6 978-1-84628-961-3 ST - Designing with video KW - Computer-aided design KW - Engineering design KW - Video recording ER - TY - CONF TI - Ethnographic fieldwork under industrial constraints: Towards Design-in-Context AU - Sperschneider, W. AU - Bagger, K. T2 - NordiCHI Conference C1 - Stockholm DA - 2000/// PY - 2000 ER - TY - CHAP TI - Collaborative Work: Integrating the Roles of Ethnographers and Designers T2 - Creating breakthrough ideas A2 - Wasson, C. CN - TS183 .C73 2002 CY - Westport, CT DA - 2002/// PY - 2002 DP - Library of Congress ISBN SP - 1 EP - 18 PB - Bergin & Garvey KW - Industrial design KW - Manufacturing processes ER - TY - BLOG TI - Connecting Research and Innovation With Synthesis AU - Kolko, Jon T2 - Johnny Holland - It's all about interaction DA - 2010/// PY - 2010 UR - http://johnnyholland.org/2010/12/connecting-research-and-innovation-with-synthesis/ Y2 - 2017/02/09/11:10:31 L2 - http://johnnyholland.org/2010/12/connecting-research-and-innovation-with-synthesis/ ER - TY - JOUR TI - Sketching with stop motion animation AU - Fallman, Daniel AU - Moussette, Camille T2 - Interactions DA - 2011/03/01/ PY - 2011 DO - 10.1145/1925820.1925833 DP - CrossRef VL - 18 IS - 2 SP - 58 EP - 61 LA - en SN - 10725520 UR - http://portal.acm.org/citation.cfm?doid=1925820.1925833 Y2 - 2017/02/09/11:50:31 ER - TY - CONF TI - Investigating User Experiences Through Animation-based Sketching AU - Vistisen, P. AU - Poulsen, S. B. T2 - Motion Design Education Summit 2015 A2 - Murnieks, A. A2 - Rinnert, G. A2 - Stone, B. A2 - Tegtmeyer, R. C1 - Dublin, Irland DA - 2015/// PY - 2015 SP - 29 EP - 38 ER - TY - THES TI - Sketching with Animation: using animation to portray fictional realities - aimed at becoming fact (Animation-based Sketching) AU - Vistisen, P. CY - Aalborg DA - 2016/// PY - 2016 M3 - PhD PB - Aalborg Universitet ER - TY - JOUR TI - Managing Functional Power: In Vision Driven Digital Media Creation AU - Rosenstand, C. A. F. AU - Laursen, P. K. T2 - Akademisk kvarter DA - 2013/// PY - 2013 IS - 6 SP - 81 EP - 94 ER - TY - CHAP TI - Facilitating consensus in collaborative design processes through animation-based sketching AU - Vistisen, P. AU - Rosenstand, C. A. F. T2 - Animation-based Sketching: An explorative study of how animation-based sketching can support the concept design of non-idiomatic digital technologies T3 - Ph.d.-serien for Det Humanistiske Fakultet, Aalborg Universitet CY - Aalborg DA - 2016/// PY - 2016 SP - 1 EP - 20 PB - Aalborg Universitetsforlag ER - TY - JOUR TI - The core of 'design thinking' and its application AU - Dorst, K T2 - Design Issues DA - 2011/// PY - 2011 VL - 32 IS - 6 SP - 521 EP - 532 ER - TY - JOUR TI - Design Research in 2006 AU - Sanders, E. T2 - Design Research Quarterly DA - 2006/// PY - 2006 VL - 1 IS - 1 SP - 1 EP - 8 ER - TY - BOOK TI - Cybertext: perspectives on ergodic literature AU - Aarseth, Espen J. CN - P302.5 .A18 1997 CY - Baltimore, Md DA - 1997/// PY - 1997 DP - Library of Congress ISBN SP - 1-23 PB - Johns Hopkins University Press SN - 978-0-8018-5578-8 978-0-8018-5579-5 ST - Cybertext KW - Communication and technology KW - Data processing KW - Discourse analysis, Literary KW - Literature and technology ER - TY - BOOK TI - Rules of play: game design fundamentals AU - Salen & Zimmerman CY - Cambridge, Mass DA - 2004/// PY - 2004 PB - MIT Press ST - Rules of play KW - Design KW - Computer games KW - Programming ER - TY - CONF TI - A narrative theory of games AU - Aarseth, Espen T2 - FDG '12 C1 - Raleigh, NC, USA DA - 2012/// PY - 2012 DO - 10.1145/2282338.2282365 DP - CrossRef SP - 129 EP - 133 LA - en PB - ACM Press SN - 978-1-4503-1333-9 UR - http://dl.acm.org/citation.cfm?doid=2282338.2282365 Y2 - 2017/02/09/12:29:22 ER - TY - CONF TI - Towards a Theory of Choice Poetics AU - Mawhorter, Mateas, Wardrip-Fruin & Jhala T2 - Proceedings of the International Conference on the Foundations of Digital Games DA - 2014/// PY - 2014 ER - TY - JOUR TI - Computerspillets interaktive dramaturgi AU - Hansen, O. E. T2 - Peripeti DA - 2009/// PY - 2009 IS - 11 SP - 55 EP - 66 ER - TY - BOOK TI - Narrative as virtual reality: immersion and interactivity in literature and electronic media AU - Ryan, Marie-Laure T2 - Parallax CY - Baltimore, Md. DA - 2001/// PY - 2001 DP - Gemeinsamer Bibliotheksverbund ISBN LA - eng PB - Johns Hopkins Univ. Press SN - 978-0-8018-7753-7 ST - Narrative as virtual reality KW - Elektronische Medien KW - Buch KW - Immersion KW - Leseverhalten KW - Multimedia KW - Narrativität KW - Virtuelle Realität ER - TY - CHAP TI - Game Design as Narrative Architecture AU - Jenkins, Henry T2 - First person: New Media as Story, Performance and Game C2 - Wardrip-Frun, N. C2 - Harrigan, P. CY - Cambridge DA - 2004/// PY - 2004 PB - MIT Press ER - TY - CHAP TI - Interactive Narrative, Plot Types, and Interpersonal Relation AU - Ryan, Marie-Laure T2 - Interactive Storytelling: Second Joint International Conference on Interactive Digital Storytelling C2 - Szilas, N. C2 - Spierling, U. CY - Berlin DA - 2008/// PY - 2008 PB - Springer ER - TY - JOUR TI - Beyond Myth and Metaphor. The Case of Narrative in Digital Media AU - Ryan, Marie-Laure T2 - Gamestudie DA - 2001/// PY - 2001 VL - 1 IS - 1 UR - http://www.gamestudies.org/0101/ryan/ ER - TY - CONF TI - Peeling the Onion: Layers of Interactivity in Digital Narrative Texts AU - Ryan, Marie-Laure T2 - Interactivity of Digital Texts C1 - Münster, Germany DA - 2005/// PY - 2005 ER - TY - BOOK TI - Chris Crawford on interactive storytelling AU - Crawford, Chris CN - GV1469.17.S63 C74 2013 CY - Berkeley, California DA - 2013/// PY - 2013 DP - Library of Congress ISBN ET - Second edition PB - New Riders SN - 978-0-321-86497-0 KW - Design KW - Fiction KW - Authorship KW - Computer games KW - Storytelling ER - TY - ELEC TI - Patently Untrue AU - Sterling, B. T2 - Wired.com DA - 2011/// PY - 2011 UR - http://www.wired.co.uk/magazine/archive/2013/10/play/patently-untrue Y2 - 2017/02/09/ ER - TY - GEN TI - Design Fiction: A Short Essay on Design, Science, Fact and Fiction AU - Bleecker, J. DA - 2009/// PY - 2009 PB - Near Future Laboratory UR - http://drbfw5wfjlxon.cloudfront.net/writing/DesignFiction_WebEdition.pdf ER - TY - JOUR TI - The Role of Fiction in Experiments within Design Art & Architecture - Towards a New Typology of Design Fiction AU - Knutz, E. AU - Markussen, T. AU - Christensen, P. R. T2 - Artefact DA - 2014/// PY - 2014 VL - 3 IS - 2 ER - TY - JOUR TI - Speculative design: crafting the speculation AU - Auger, James T2 - Digital Creativity DA - 2013/03// PY - 2013 DO - 10.1080/14626268.2013.767276 DP - CrossRef VL - 24 IS - 1 SP - 11 EP - 35 LA - en SN - 1462-6268, 1744-3806 ST - Speculative design UR - http://www.tandfonline.com/doi/abs/10.1080/14626268.2013.767276 Y2 - 2017/02/09/13:37:57 ER - TY - JOUR TI - Welcome to the Experience Economy AU - Pine, J. AU - Gilmore, J. T2 - Harvard Business Review DA - 1998/// PY - 1998 VL - July-August SP - 97 EP - 106 ER - TY - CONF TI - Demystifying “design research”: Design is not research, research is design AU - Faste, T. AU - Faste, H. T2 - Proceedings of the IDSA DA - 2012/// PY - 2012 UR - http://www.academia.edu/download/30962088/demystifying_design_research.pdf Y2 - 2017/06/06/ ER - TY - JOUR TI - From Narrative Games to Playable Stories: Toward a Poetics of Interactive Narrative AU - Marie-Laure Ryan T2 - StoryWorlds: A Journal of Narrative Studies DA - 2009/// PY - 2009 DO - 10.1353/stw.0.0003 DP - CrossRef VL - 1 IS - 1 SP - 43 EP - 59 LA - en SN - 2156-7204 ST - From Narrative Games to Playable Stories UR - http://muse.jhu.edu/content/crossref/journals/storyworlds/v001/1.ryan.html Y2 - 2017/07/28/15:40:50 ER - TY - JOUR TI - Experience Design: Technology for All the Right Reasons AU - Hassenzahl, Marc T2 - Synthesis Lectures on Human-Centered Informatics DA - 2010/01// PY - 2010 DO - 10.2200/S00261ED1V01Y201003HCI008 DP - CrossRef VL - 3 IS - 1 SP - 1 EP - 95 LA - en SN - 1946-7680, 1946-7699 ST - Experience Design UR - http://www.morganclaypool.com/doi/abs/10.2200/S00261ED1V01Y201003HCI008 Y2 - 2017/08/05/17:01:20 ER - TY - CHAP TI - Patterns as Tools for User Interface Design AU - van Welie, Martijn AU - van der Veer, Gerrit C. AU - Eliëns, Anton T2 - Tools for Working with Guidelines A2 - Vanderdonckt, Jean A2 - Farenc, Christelle CY - London DA - 2001/// PY - 2001 DP - CrossRef SP - 313 EP - 324 LA - en PB - Springer London SN - 978-1-85233-355-3 978-1-4471-0279-3 UR - http://link.springer.com/10.1007/978-1-4471-0279-3_30 Y2 - 2017/10/22/09:36:29 ER - TY - THES TI - Unge og Computerkultur. Ambivalens og socialt spillerum i gymnasieelevers computerbrug AU - Andersen, Tem Frank CY - Aalborg DA - 2005/// PY - 2005 SP - Kapitel 2, 9 M3 - PhD PB - Aalborg Universitet: Institut for Læring ER - TY - CHAP TI - Thomas Ziehe. Ungdom som optik til at forstå moderniseringen af kultur. AU - Andersen, Tem Frank T2 - Samfundsteori & samtidsdiagnose. C2 - Hviid Jacobsen, Michael C2 - Petersen, Anders CY - København DA - 2012/// PY - 2012 DP - Open WorldCat LA - Danish PB - Unge Pædagoger. SN - 978-87-92914-00-2 ER - TY - THES TI - Sketching with Animation: using animation to portray fictional realities - aimed at becoming fact (Animation-based Sketching) AU - Vistisen, P. CY - Aalborg DA - 2016/// PY - 2016 SP - Kapitel 1, 2 M3 - PhD PB - Aalborg Universitet ER - TY - CONF TI - A pattern approach to interaction design AU - Borchers, Jan O. T2 - DIS '00 C1 - New York City, New York, USA C3 - Proceedings of the 3rd conference on designing interactive systems DA - 2000/// PY - 2000 DO - 10.1145/347642.347795 DP - CrossRef SP - 369 EP - 378 LA - en PB - ACM Press SN - 978-1-58113-219-9 UR - http://portal.acm.org/citation.cfm?doid=347642.347795 Y2 - 2017/10/25/10:54:12 ER - TY - CHAP TI - The Efficacy of Prototyping Under Time Constraints AU - Dow, Steven P. AU - Klemmer, Scott R. T2 - Design Thinking A2 - Meinel, Christoph A2 - Leifer, Larry A2 - Plattner, Hasso CY - Berlin, Heidelberg DA - 2011/// PY - 2011 DP - CrossRef SP - 111 EP - 128 LA - en PB - Springer Berlin Heidelberg SN - 978-3-642-13756-3 978-3-642-13757-0 UR - http://link.springer.com/10.1007/978-3-642-13757-0_7 Y2 - 2017/10/25/11:28:50 ER - TY - CHAP TI - Story/Worlds/Media. Tuning the Instruments of a Media-Conscious Narratology AU - Ryan, M.-L. T2 - Storyworlds across Media. Toward a Media-Conscious Narratology C2 - Ryan, M.-L. C2 - Thon, J.-N. CY - Lincoln DA - 2014/// PY - 2014 SP - 29 EP - 45 PB - University of Nebraska Press ER - TY - JOUR TI - Computing Machinery and Intelligence AU - Turing, Alan M. T2 - Mind DA - 1950/// PY - 1950 VL - 49 IS - 236 SP - 433 EP - 460 ER - TY - BOOK TI - The annotated Turing: a guided tour through Alan Turing's historic paper on computability and the Turing machine AU - Petzold, Charles CN - QA267 .P48 2008 CY - Indianapolis, IN DA - 2008/// PY - 2008 DP - Library of Congress ISBN SP - 325-350 PB - Wiley Pub SN - 978-0-470-22905-7 ST - The annotated Turing KW - Turing, Alan Mathison KW - Turing machines KW - Computational complexity ER - TY - CHAP TI - What do Prototypes Prototype? AU - Houde, Stephanie AU - Hill, Charles T2 - Handbook of Human-Computer Interaction C2 - Helander, M. C2 - Landauer, T. C2 - Prabhu, P. CY - Amsterdam DA - 1997/// PY - 1997 ET - 2nd Ed. PB - Elsevier Science B. V ER - TY - BOOK TI - Digital Disruption - Faretruende og fascinerende forandringer AU - Rosenstand, Claus CY - Aalborg DA - 2018/// PY - 2018 PB - Aalborg Universitetsforlag SN - 978-87-7112-676-1 ER - TY - CONF TI - Pining for the Materiality of Code AU - Lindell, Rikard T2 - From Materials to Materiality: Connecting Practice and Theory in HCI, Workshop at the 2012 Conference on Human Factors in Computing Systems (CHI) conference DA - 2012/// PY - 2012 PB - ACM ER - TY - BOOK TI - Sketching user experiences: getting the design right and the right design AU - Buxton, Bill CY - Amsterdam DA - 2007/// PY - 2007 DP - Gemeinsamer Bibliotheksverbund ISBN ET - Nachdr. SP - 1-221 LA - eng PB - Morgan Kaufmann SN - 978-0-12-374037-3 ST - Sketching user experiences KW - Benutzer KW - Design, Industrial KW - Erfahrung KW - Industriedesign KW - Innovation KW - Kreativität KW - Produktentwicklung KW - Produktgestaltung ER - TY - BOOK TI - Convivial design toolbox: generative research for the front end of design AU - Sanders, Liz AU - Stappers, Pieter Jan CY - Amsterdam DA - 2012/// PY - 2012 DP - Gemeinsamer Bibliotheksverbund ISBN SP - 235-254 LA - eng PB - BIS SN - 978-90-6369-284-1 ST - Convivial design toolbox KW - Industriedesign KW - Design KW - Interaktion KW - Integration KW - Methode ER - TY - BOOK TI - Gamification for business: why innovators and changemakers use games to break down Silos, drive engagement and build trust AU - Gudiksen, Sune AU - Inlove, Jake CN - HD58.8 .G824 2018 CY - New York, NY DA - 2018/// PY - 2018 DP - Library of Congress ISBN ET - 1st Edition SP - 3-39 PB - Kogan Page Ltd SN - 978-0-7494-8432-3 ST - Gamification for business N1 - Includes index N1 - Seven vital organizational challenges -- Challenge 1: breaking down silos -- Challenge 2: bursting out of the blah, blah, blah -- Challenge 3: closing the gap between theory and practice -- Challenge 4: mitigating the clash between ongoing operations and innovation -- Challenge 5: untangling complex problems -- Challenge 6: shaking up the roles we play -- Challenge 7: bolstering trustworthy relations -- A series of business game examples -- The acid test: developing and communicating coherent practices -- Add value: know your customer -- Align game: implementing organizational values -- Bizzbuilder: how to sustainably grow a professional services business -- Business branching: balancing ongoing operations and innovation initiatives -- Changesetter: leading change -- Changeskills game: implementation of change through a game of guiding questions -- Exploring change: mastering change and transformation -- Innovate or dinosaur: a collaborative innovation game -- Innovation diamond learning game: creating an innovative mindset -- Leadership development simulations: from the best of intentions to real-life behaviour -- Linkxs: team collaboration simulation -- Managing your sales business: improve results through effective management of your team -- Ocean of culture: a dialogue tool for developing the organization's culture -- Pitch perfect game: reversing the sales process -- Publicprofessional: know the effect of your communication -- Stakeholder management: moving people while building positive relationships -- Strategic derby: rapid strategic foresight with instant feedback on potential competitor moves -- Tango: a pivotal element in change to develop leadership culture -- The meeting design game: a dialogue tool to improve the process of planning and designing meetings and conferences -- The way forward: an in-game demonstration of a learning cycle -- Quick games: power-up group dynamics -- A core understanding of business games -- Structure in business games: five cores -- Facilitation in business games: a flow between progression and emergence -- The history and future of business games from a dutch perspective: understanding and influencing complex systems -- The history and future of business games from a uk perspective: encourage novel, imaginative, and subversive thinking -- : the history and future of business games from a nordic perspective: towards new nordic management -- Index KW - Organizational change KW - Organizational effectiveness KW - Gamification ER - TY - BOOK TI - Abundance: the future is better than you think AU - Diamandis, Peter H. AU - Kotler, Steven AB - The authors document how four forces--exponential technologies, the DIY innovator, the Technophilanthropist, and the Rising Billion--are conspiring to solve our biggest problems. "Abundance" establishes hard targets for change and lays out a strategic roadmap for governments, industry and entrepreneurs, giving us plenty of reason for optimism CN - T173.8 .D536 2012 CY - New York DA - 2012/// PY - 2012 DP - Library of Congress ISBN ET - 1st Free Press hardcover ed SP - 386 PB - Free Press SN - 978-1-4516-1421-3 ST - Abundance N1 - Pt. 1: Perspective. Our grandest challenge -- Building the pyramid -- Seeing the forest through the trees -- It's not as bad as you think -- pt. 2: Exponential technologies. Ray Kurzweil and the go-fast button -- The singularity is nearer -- pt. 3: Building the base of the pyramid. The tools of cooperation -- Water -- Feeding nine billion -- pt. 4: The forces of abundance. The DIY innovator -- The technophilanthropists -- The rising billion -- pt. 5: Peak of the pyramid. Energy -- Education -- Health care -- Freedom -- pt. 6: Steering faster. Driving innovation and breakthroughs -- Risk and failure -- Which way next? KW - Social aspects KW - Technological innovations KW - Technology KW - Forecasting KW - Economic forecasting KW - Social prediction KW - Technological forecasting ER - TY - BOOK TI - The singularity is near: when humans transcend biology. AU - Kurzweil, Ray CY - London DA - 2005/// PY - 2005 PB - Penguin ST - The singularity is near ER - TY - CONF TI - A definition and a conceptual framework of digital disruption AU - Rosenstand, C. AU - Gertsen, F. AU - Vesti, H. T2 - The ISPIM Innovation Conference – Innovation, The Name of The Game C1 - Stockholm DA - 2018/// PY - 2018 ER - TY - CONF TI - Understanding experience in interactive systems AU - Forlizzi, Jodi AU - Ford, Shannon T2 - DIS '04 Processes, Practices, Methods, and Techniques C1 - New York, USA C3 - Proceedings of the 2004 Conference on Designing Interactive Systems DA - 2004/// PY - 2004 DO - 10.1145/347642.347800 DP - CrossRef SP - 261 EP - 8 LA - en PB - ACM Press SN - 978-1-58113-219-9 ST - The building blocks of experience UR - http://portal.acm.org/citation.cfm?doid=347642.347800 Y2 - 2016/03/26/10:56:28 ER - TY - BOOK TI - Anvendt videnskabsteori: reflekteret teoribrug i videnskabelige opgaver AU - Sonne-Ragans, Vanessa CY - Frederiksberg DA - 2012/// PY - 2012 DP - Open WorldCat SP - 11-32, 47-65, 187-231, 233-251 LA - Danish PB - Samfundslitteratur SN - 978-87-593-1548-4 ST - Anvendt videnskabsteori ER - TY - JOUR TI - Elementer af en fælles designfaglig videnskabsteori AU - Galle, Per T2 - FORMakademisk DA - 2010/12/30/ PY - 2010 DO - 10.7577/formakademisk.111 DP - Crossref VL - 3 IS - 2 SP - 51 EP - 76 SN - 1890-9515 UR - https://journals.hioa.no/index.php/formakademisk/article/view/111 Y2 - 2018/10/18/01:26:16 L1 - https://journals.hioa.no/index.php/formakademisk/article/download/111/98 ER - TY - BOOK TI - Making social science matter: why social inquiry fails and how it can succeed again AU - Flyvbjerg, Bent CN - H61 .F6144 2001 CY - Oxford, UK ; New York DA - 2001/// PY - 2001 DP - Library of Congress ISBN SP - 25-53 LA - eng PB - Cambridge University Press SN - 978-0-521-77268-6 ST - Making social science matter KW - Social sciences KW - Philosophy ER - TY - BOOK TI - Usability engineering AU - Nielsen, Jakob CN - QA76.9.U83 N54 1993 CY - Boston DA - 1993/// PY - 1993 DP - Library of Congress ISBN SP - 23-48, 71-114, 165-206, 207-226 PB - Academic Press SN - 978-0-12-518405-2 KW - Computer software KW - Development KW - User interfaces (Computer systems) ER - TY - JOUR TI - The usability engineering life cycle AU - Nielsen, J. T2 - Computer DA - 1992/03// PY - 1992 DO - 10.1109/2.121503 DP - Crossref VL - 25 IS - 3 SP - 12 EP - 22 SN - 0018-9162 UR - http://ieeexplore.ieee.org/document/121503/ Y2 - 2018/10/21/13:27:52 ER - TY - BOOK TI - Interaction design: beyond human-computer interaction AU - Rogers, Yvonne AU - Sharp, Helen AU - Preece, Jenny CY - Chichester, West Sussex, U.K DA - 2015/// PY - 2015 ET - 4th ed SP - 330-333, 474-497 PB - Wiley ST - Interaction design KW - Human-computer interaction KW - COMPUTERS / User Interfaces ER - TY - CONF TI - A mathematical model of the finding of usability problems AU - Nielsen, Jakob AU - Landauer, Thomas K. T2 - the SIGCHI conference C1 - Amsterdam, The Netherlands C3 - Proceedings of the SIGCHI conference on Human factors in computing systems - CHI '93 DA - 1993/// PY - 1993 DO - 10.1145/169059.169166 DP - Crossref SP - 206 EP - 213 LA - en PB - ACM Press SN - 978-0-89791-575-5 UR - http://portal.acm.org/citation.cfm?doid=169059.169166 Y2 - 2018/10/21/13:36:38 L1 - http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=F8C9AFF2E006A66D73494D7F01120E8E?doi=10.1.1.544.5899&rep=rep1&type=pdf ER - TY - CHAP TI - Reflekterende innovativ workshop AU - Poulsen, S. B. AU - Rosenstand, C. A. F. T2 - Praksiselememntet i iværksætteri- og innovationsundervisningen: en antologi til inspiration til kursus- og udannelsesudvikling på de videregående udannelsesinstitutioner og andre læreanstalter - hvordan kan teori og praksis kombineres? C2 - Stolt, Jakob C2 - Vintergaard, Christian CY - Frederiksberg DA - 2009/// PY - 2009 DP - Open WorldCat LA - Danish PB - Øresund Entrepreneurship Academy SN - 978-87-993397-0-9 ER - TY - BOOK TI - How to create a mind: the secret of human thought revealed. DA - 2012/// PY - 2012 LA - English PB - Brilliance Audio ST - How to create a mind ER - TY - GEN TI - Notes from the AI Frontier - Insights from hundreds of use cases AU - McKinsey Global Institute DA - 2018/// PY - 2018 ER - TY - VIDEO TI - Ray Kurzweil - Human-Level AI is Just 12 Years Away AU - The Artificial Intelligence Channel DP - YouTube UR - https://www.youtube.com/watch?v=JiXVMZTyZRw Y2 - 2018/10/22/02:42:10 KW - artificial intelligence KW - machine learning KW - ai KW - anti aging KW - deep learning KW - deepmind KW - driverless cars KW - immortality KW - robotics KW - robots KW - self-driving cars KW - singularity ER - TY - BOOK TI - Design is storytelling AU - Lupton, Ellen CN - NK1520 .L867 2017 CY - New York, NY DA - 2017/// PY - 2017 DP - Library of Congress ISBN SP - 1-12 PB - Cooper Hewitt, Smithsonian Design Museum SN - 978-1-942303-19-0 N1 - Includes index "This book explores connections between storytelling and design. It examines the psychology of visual communication from a narrative point of view."--Publisher's description N1 - Overture -- From the director -- Acknowledgments -- Inciting incidents -- Act 1. Action -- Narrative arc -- Hero's journey -- Labyrinth -- Rule of threes -- Scenario planning -- Design fiction -- Act 2. Emotion -- Experience economy -- Emotional journey -- Color and emotion -- Empathy -- Persona -- Product personality -- Act 3. Sensation -- The gaze -- Gestalt grouping -- Just-in-time representation -- Affordances -- Behavioral economics -- Multisensory design -- Aftermath -- Writing tips -- Storytelling checklist -- Index KW - Visual communication KW - Psychological aspects KW - Design KW - Human factors KW - Creative thinking KW - Storytelling in art ER - TY - BOOK TI - Graphic design: the new basics AU - Lupton, Ellen AU - Phillips, Jennifer Cole CY - New York, NY [u.a. ] DA - 2015/// PY - 2015 DP - Gemeinsamer Bibliotheksverbund ISBN ET - 2nd edition, revised and expanded SP - 98-115 LA - eng PB - Princeton Architectural Press [u.a.] SN - 978-1-61689-332-3 978-1-61689-325-5 ST - Graphic design L1 - http://www.gbv.de/dms/weimar/toc/812395891_toc.pdf N1 - Includes bibliographical references and index ER - TY - ELEC TI - Illustrator CC 2018 Essential Training AU - Lynda Course T2 - Lynda.com - from LinkedIn AB - Learn to use the world's leading illustration and vector drawing application—Adobe Illustrator—to create artwork for print, for the web, or for use in other applications. LA - en-US UR - https://www.lynda.com/Illustrator-tutorials/Illustrator-CC-2018-Essential-Training/628695-2.html Y2 - 2018/10/22/02:52:23 L2 - https://www.lynda.com/Illustrator-tutorials/Illustrator-CC-2018-Essential-Training/628695-2.html?srchtrk=index%3a1%0alinktypeid%3a2%0aq%3aIllustrator+CC+2018+Essential+Training%0apage%3a1%0as%3arelevance%0asa%3atrue%0aproducttypeid%3a2 ER - TY - ELEC TI - Photoshop CC 2018 Essential Training: The Basics AU - Lynda Course T2 - Lynda.com - from LinkedIn AB - Learn about the core features of Photoshop CC 2018, from interface basics to key concepts that all Photoshop users should know, regardless of how they use the program. LA - en-US ST - Photoshop CC 2018 Essential Training UR - https://www.lynda.com/Photoshop-tutorials/Photoshop-CC-2018-Essential-Training-Basics/625922-2.html Y2 - 2018/10/22/02:53:25 L2 - https://www.lynda.com/Photoshop-tutorials/Photoshop-CC-2018-Essential-Training-Basics/625922-2.html ER - TY - BOOK TI - Interaction design: beyond human-computer interaction AU - Rogers, Yvonne AU - Sharp, Helen AU - Preece, Jenny CY - Chichester, West Sussex, U.K DA - 2015/// PY - 2015 ET - 4th ed SP - Kapitel 10, 12, 13, PB - Wiley ST - Interaction design KW - Human-computer interaction KW - COMPUTERS / User Interfaces ER - TY - ELEC TI - Welcome AU - Lynda Course T2 - Lynda.com - from LinkedIn AB - Learn the basics of what 3D printing is and how you can use it to create amazing objects, from prototypes to working tools. LA - en-US UR - https://www.lynda.com/3D-Printing-tutorials/Welcome/151814/164195-4.html Y2 - 2018/10/22/03:05:52 L2 - https://www.lynda.com/3D-Printing-tutorials/Welcome/151814/164195-4.html ER - TY - BOOK TI - Competing against luck: the story of innovation and customer choice AU - Christensen, Clayton M. AU - Hall, Taddy AU - Dillon, Karen AU - Duncan, David S. AB - Presents guidelines to help companies develop products and services customers will buy for premium prices, outlining a revolutionary approach based on a theory that companies are actually "hired" by their customers to perform specific jobs CN - HD53 .C487 2016 CY - New York, NY DA - 2016/// PY - 2016 DP - Library of Congress ISBN ET - First edition SP - 262 PB - HarperBusiness, an imprint of HarperCollins Publishers SN - 978-0-06-243561-3 ST - Competing against luck N1 - Section I: An introduction to jobs theory -- Chapter 1: The milk shake dilemma -- Chapter 2: Progress, not products -- Chapter 3: Jobs in the wild -- Section 2: The hard work--and payoff--of applying jobs theory -- Chapter 4: Job hunting -- Chapter 5: How to hear what your customers don't say -- Chapter 6: Building your résumé -- Section 3: The jobs to be done organization -- Chapter 7: Integrating around a job -- Chapter 8: Keeping your eye on the job -- Chapter 9: The jobs-focused organization -- Chapter 10: Final observations about the theory of jobs KW - Creative ability in business KW - Customer services KW - Success in business KW - BUSINESS & ECONOMICS KW - Consumer Behavior KW - Industries Service KW - Research & Development ER - TY - VIDEO TI - Competing Against Luck - Clayton Christensen, Karen Dillon and Taddy Hall AU - StartupNation DP - YouTube UR - https://www.youtube.com/watch?v=V603pf9s5WA Y2 - 2018/10/22/11:08:15 KW - Innovation KW - book excerpt KW - books KW - business growth KW - Clayton Christensen KW - Competing Against Luck KW - David S. Duncan KW - disruptive innovation KW - Disruptors KW - Harvard KW - Harvard Business School KW - Innovator's Dilemma KW - jobs to be done theory KW - Karen Dillon KW - Taddy Hall KW - thought leadership ER - TY - BOOK TI - Building imaginary worlds: the theory and history of subcreation AU - Wolf, Mark J. P. CN - PN56.C69 W67 2013 CY - New York DA - 2013/// PY - 2013 DP - Library of Congress ISBN SP - 1-15, 268-287 PB - Routledge SN - 978-0-415-63119-8 978-0-415-63120-4 978-0-203-09699-4 ST - Building imaginary worlds KW - Fiction KW - Creation (Literary, artistic, etc.) KW - Authorship KW - History and criticism Theory, etc KW - Imaginary societies ER - TY - CHAP TI - On Absent Carrot Sticks: The Level of Abstraction in Video Games. AU - Juul, J. T2 - Storyworlds across Media. Toward a Media-Conscious Narratology C2 - Ryan, M.-L. DA - 2014/// PY - 2014 SP - 173 EP - 192 ER -